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osu-lazer/osu.Game.Tests/Visual/Components/TestSceneIdleTracker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Input;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Components
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{
[TestFixture]
public partial class TestSceneIdleTracker : OsuManualInputManagerTestScene
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{
private IdleTrackingBox box1;
private IdleTrackingBox box2;
private IdleTrackingBox box3;
private IdleTrackingBox box4;
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private IdleTrackingBox[] boxes;
[SetUp]
public void SetUp() => Schedule(() =>
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{
InputManager.MoveMouseTo(Vector2.Zero);
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Children = boxes = new[]
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{
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box1 = new IdleTrackingBox(2000)
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{
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Name = "TopLeft",
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RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
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box2 = new IdleTrackingBox(4000)
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{
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Name = "TopRight",
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RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
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box3 = new IdleTrackingBox(6000)
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{
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Name = "BottomLeft",
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RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
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box4 = new IdleTrackingBox(8000)
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{
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Name = "BottomRight",
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RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
});
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[Test]
public void TestNudge()
{
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AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
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waitForAllIdle();
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
checkIdleStatus(1, false);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
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}
[Test]
public void TestMovement()
{
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
waitForAllIdle();
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
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waitForAllIdle();
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}
[Test]
public void TestTimings()
{
waitForAllIdle();
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box1.IsIdle);
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checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box2.IsIdle);
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checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box3.IsIdle);
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checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, false);
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waitForAllIdle();
}
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private void checkIdleStatus(int box, bool expectedIdle)
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{
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
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}
private void waitForAllIdle()
{
AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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}
private partial class IdleTrackingBox : CompositeDrawable
{
private readonly IdleTracker idleTracker;
public bool IsIdle => idleTracker.IsIdle.Value;
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public IdleTrackingBox(int timeToIdle)
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{
Box box;
Alpha = 0.6f;
Scale = new Vector2(0.6f);
InternalChildren = new Drawable[]
{
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idleTracker = new GameIdleTracker(timeToIdle),
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box = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
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idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true);
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}
}
}
}