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osu-lazer/osu.Game/IO/Archives/ZipArchiveReader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using System.IO;
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using System.Linq;
using osu.Framework.IO.Stores;
using SharpCompress.Archives.Zip;
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namespace osu.Game.IO.Archives
{
public sealed class ZipArchiveReader : ArchiveReader
{
private readonly Stream archiveStream;
private readonly ZipArchive archive;
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public ZipArchiveReader(Stream archiveStream, string name = null)
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: base(name)
{
this.archiveStream = archiveStream;
archive = ZipArchive.Open(archiveStream);
}
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public override Stream GetStream(string name)
{
ZipArchiveEntry entry = archive.Entries.SingleOrDefault(e => e.Key == name);
if (entry == null)
throw new FileNotFoundException();
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// allow seeking
MemoryStream copy = new MemoryStream();
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using (Stream s = entry.OpenEntryStream())
s.CopyTo(copy);
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copy.Position = 0;
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return copy;
}
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public override void Dispose()
{
archive.Dispose();
archiveStream.Dispose();
}
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public override IEnumerable<string> Filenames => archive.Entries.Select(e => e.Key).ExcludeSystemFileNames();
}
}