1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 23:02:55 +08:00
osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/TestScenePlayfield.cs

67 lines
2.1 KiB
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
2022-11-24 13:32:20 +08:00
public partial class TestScenePlayfield : ManiaSkinnableTestScene
{
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
[Test]
public void TestSingleStage()
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition(2)
};
SetContents(_ => new ManiaInputManager(new ManiaRuleset().RulesetInfo, 2)
{
Child = new ManiaPlayfield(stageDefinitions)
});
});
}
[TestCase(2)]
[TestCase(3)]
[TestCase(5)]
public void TestDualStages(int columnCount)
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition(columnCount),
new StageDefinition(columnCount)
};
SetContents(_ => new ManiaInputManager(new ManiaRuleset().RulesetInfo, (int)PlayfieldType.Dual + 2 * columnCount)
{
Child = new ManiaPlayfield(stageDefinitions)
{
// bit of a hack to make sure the dual stages fit on screen without overlapping each other.
Size = new Vector2(1.5f),
Scale = new Vector2(1 / 1.5f)
}
});
});
}
protected override IBeatmap CreateBeatmapForSkinProvider()
{
var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider();
maniaBeatmap.Stages = stageDefinitions;
return maniaBeatmap;
}
}
}