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osu-lazer/osu.Game/Database/Database.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
namespace osu.Game.Database
{
public abstract class Database
{
protected SQLiteConnection Connection { get; }
protected Storage Storage { get; }
protected Database(Storage storage, SQLiteConnection connection)
{
Storage = storage;
Connection = connection;
try
{
Prepare();
}
catch (Exception e)
{
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Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
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Prepare(true);
}
}
/// <summary>
/// Prepare this database for use.
/// </summary>
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protected abstract void Prepare(bool reset = false);
/// <summary>
/// Reset this database to a default state. Undo all changes to database and storage backings.
/// </summary>
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public void Reset() => Prepare(true);
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public TableQuery<T> Query<T>() where T : class
{
return Connection.Table<T>();
}
/// <summary>
/// This is expensive. Use with caution.
/// </summary>
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public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null, bool recursive = true)
where T : class
{
return Connection.GetAllWithChildren(filter, recursive);
}
public T GetChildren<T>(T item, bool recursive = false)
{
if (item == null) return default(T);
Connection.GetChildren(item, recursive);
return item;
}
protected abstract Type[] ValidTypes { get; }
public void Update<T>(T record, bool cascade = true) where T : class
{
if (ValidTypes.All(t => t != typeof(T)))
throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
if (cascade)
Connection.UpdateWithChildren(record);
else
Connection.Update(record);
}
}
}