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osu-lazer/osu.Game/Screens/Play/KeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens.Play
{
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public abstract partial class KeyCounter : Container
{
public readonly InputTrigger Trigger;
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private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly Bindable<int> countPresses = new BindableInt
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{
MinValue = 0
};
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public bool IsCounting { get; set; } = true;
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public IBindable<int> CountPresses => countPresses;
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protected KeyCounter(InputTrigger trigger)
{
InternalChildren = new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both
},
Trigger = trigger,
};
Trigger.OnActivate += Activate;
Trigger.OnDeactivate += Deactivate;
Name = trigger.Name;
}
protected Bindable<bool> IsActive = new BindableBool();
public void Increment()
{
if (!IsCounting)
return;
countPresses.Value++;
}
public void Decrement()
{
if (!IsCounting)
return;
countPresses.Value--;
}
protected virtual void Activate(bool increment = true)
{
IsActive.Value = true;
if (increment)
Increment();
}
protected virtual void Deactivate(bool preserve = true)
{
IsActive.Value = false;
if (!preserve)
Decrement();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Trigger.OnActivate -= Activate;
Trigger.OnDeactivate -= Deactivate;
}
public abstract partial class InputTrigger : Component
{
public event Action<bool>? OnActivate;
public event Action<bool>? OnDeactivate;
protected InputTrigger(string name)
{
Name = name;
}
protected void Activate(bool forwardPlayback = true) => OnActivate?.Invoke(forwardPlayback);
protected void Deactivate(bool forwardPlayback = true) => OnDeactivate?.Invoke(forwardPlayback);
}
}
}