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osu-lazer/osu.Game/Screens/Select/BeatmapDetailArea.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
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public abstract partial class BeatmapDetailArea : Container
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{
private const float details_padding = 10;
private WorkingBeatmap beatmap;
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public virtual WorkingBeatmap Beatmap
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{
get => beatmap;
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set
{
beatmap = value;
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Details.BeatmapInfo = value?.BeatmapInfo;
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}
}
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public readonly BeatmapDetails Details;
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protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
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protected Bindable<bool> CurrentModsFilter => tabControl.CurrentModsFilter;
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private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly BeatmapDetailAreaTabControl tabControl;
protected BeatmapDetailArea()
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{
AddRangeInternal(new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
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Child = Details = new BeatmapDetails
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{
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RelativeSizeAxes = Axes.X,
Alpha = 0,
Margin = new MarginPadding { Top = details_padding },
}
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},
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tabControl = new BeatmapDetailAreaTabControl
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{
RelativeSizeAxes = Axes.X,
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TabItems = CreateTabItems(),
OnFilter = OnTabChanged,
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},
});
}
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/// <summary>
/// Refreshes the currently-displayed details.
/// </summary>
public virtual void Refresh()
{
}
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
}
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/// <summary>
/// Invoked when a new tab is selected.
/// </summary>
/// <param name="tab">The tab that was selected.</param>
/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
{
switch (tab)
{
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case BeatmapDetailAreaDetailTabItem:
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Details.Show();
break;
default:
Details.Hide();
break;
}
}
/// <summary>
/// Creates the tabs to be displayed.
/// </summary>
/// <returns>The tabs.</returns>
protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
{
new BeatmapDetailAreaDetailTabItem(),
};
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}
}