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osu-lazer/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable
{
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private ArgonCounterTextComponent text = null!;
protected override double RollingDuration => 250;
private const float alpha_when_invalid = 0.3f;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))]
public Bindable<bool> ShowLabel { get; } = new BindableBool(true);
public override bool IsValid
{
get => base.IsValid;
set
{
if (value == IsValid)
return;
base.IsValid = value;
text.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
}
}
public override int DisplayedCount
{
get => base.DisplayedCount;
set
{
base.DisplayedCount = value;
updateWireframe();
}
}
private void updateWireframe()
{
int digitsRequiredForDisplayCount = Math.Max(3, getDigitsRequiredForDisplayCount());
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if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length)
text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount);
}
private int getDigitsRequiredForDisplayCount()
{
int digitsRequired = 1;
long c = DisplayedCount;
while ((c /= 10) > 0)
digitsRequired++;
return digitsRequired;
}
protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeaderspp.ToUpper())
{
WireframeOpacity = { BindTarget = WireframeOpacity },
ShowLabel = { BindTarget = ShowLabel },
};
}
}