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osu-lazer/osu.Game/Screens/Select/Details/FailRetryGraph.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select.Details
{
public class FailRetryGraph : Container
{
private readonly BarGraph retryGraph, failGraph;
private BeatmapMetrics metrics;
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public BeatmapMetrics Metrics
{
get => metrics;
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set
{
if (value == metrics) return;
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metrics = value;
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var retries = Metrics?.Retries ?? Array.Empty<int>();
var fails = Metrics?.Fails ?? Array.Empty<int>();
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float maxValue = fails.Any() ? fails.Zip(retries, (fail, retry) => fail + retry).Max() : 0;
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failGraph.MaxValue = maxValue;
retryGraph.MaxValue = maxValue;
failGraph.Values = fails.Select(f => (float)f);
retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + Math.Clamp(fail, 0, maxValue));
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}
}
public FailRetryGraph()
{
Children = new[]
{
retryGraph = new BarGraph
{
RelativeSizeAxes = Axes.Both,
},
failGraph = new BarGraph
{
RelativeSizeAxes = Axes.Both,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
retryGraph.Colour = colours.Yellow;
failGraph.Colour = colours.YellowDarker;
}
}
}