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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
{
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public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor
{
public override string Name => "Hidden";
public override string Acronym => "HD";
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public override IconUsage? Icon => OsuIcon.ModHidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
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// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
scoreProcessor.Rank.Value = ScoreRank.XH;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
{
switch (rank)
{
case ScoreRank.X:
return ScoreRank.XH;
case ScoreRank.S:
return ScoreRank.SH;
default:
return rank;
}
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}
}
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}