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osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneDrawableHitObjects : OsuTestScene
{
private DrawableCatchRuleset drawableRuleset;
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
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[SetUp]
public void Setup() => Schedule(() =>
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{
var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint());
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IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
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{
HitObjects = new List<HitObject> { new Fruit() },
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"You're breathtaking",
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Author = { Username = @"Everyone" },
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},
Ruleset = new CatchRuleset().RulesetInfo
},
ControlPointInfo = controlPointInfo
});
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Child = new Container
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
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}
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};
});
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[Test]
public void TestFruits()
{
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AddStep("hit fruits", () => spawnFruits(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss fruits", () => spawnFruits());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestJuiceStream()
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{
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AddStep("hit juicestream", () => spawnJuiceStream(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss juicestream", () => spawnJuiceStream());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestBananas()
{
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AddStep("hit bananas", () => spawnBananas(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss bananas", () => spawnBananas());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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}
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private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).Catcher.CurrentState;
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private void spawnFruits(bool hit = false)
{
for (int i = 1; i <= 4; i++)
{
var fruit = new Fruit
{
X = getXCoords(hit),
LastInCombo = i % 4 == 0,
StartTime = playfieldTime + 800 + (200 * i)
};
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
addToPlayfield(new DrawableFruit(fruit));
}
}
private void spawnJuiceStream(bool hit = false)
{
float xCoords = getXCoords(hit);
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var juice = new JuiceStream
{
X = xCoords,
StartTime = playfieldTime + 1000,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(0, 200)
})
};
juice.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (juice.NestedHitObjects.Last() is CatchHitObject tail)
tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary
addToPlayfield(new DrawableJuiceStream(juice));
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}
private void spawnBananas(bool hit = false)
{
for (int i = 1; i <= 4; i++)
{
var banana = new Banana
{
X = getXCoords(hit),
LastInCombo = i % 4 == 0,
StartTime = playfieldTime + 800 + (200 * i)
};
banana.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
addToPlayfield(new DrawableBanana(banana));
}
}
private float getXCoords(bool hit)
{
const float x_offset = 0.2f * CatchPlayfield.WIDTH;
float xCoords = CatchPlayfield.CENTER_X;
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if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
catchPlayfield.Catcher.X = xCoords - x_offset;
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if (hit)
xCoords -= x_offset;
else
xCoords += x_offset;
return xCoords;
}
private void addToPlayfield(DrawableCatchHitObject drawable)
{
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawable);
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drawableRuleset.Playfield.Add(drawable);
}
}
}