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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Gameplay
{
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public class TestSceneLeadIn : RateAdjustedBeatmapTestScene
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{
private LeadInPlayer player;
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[Test]
public void TestShortLeadIn()
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{
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo = { AudioLeadIn = 1000 }
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});
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AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
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AddAssert("correct lead-in", () => player.FirstFrameClockTime == 0);
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}
[Test]
public void TestLongLeadIn()
{
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = 10000 }
});
AddAssert("correct lead-in", () => player.FirstFrameClockTime == player.GameplayStartTime - 10000);
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}
private void loadPlayerWithBeatmap(IBeatmap beatmap)
{
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AddStep("create player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
LoadScreen(player = new LeadInPlayer());
});
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AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
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}
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private class LeadInPlayer : TestPlayer
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{
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public LeadInPlayer()
: base(false, false)
{
}
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public double? FirstFrameClockTime;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public double GameplayStartTime => DrawableRuleset.GameplayStartTime;
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
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if (!FirstFrameClockTime.HasValue)
{
FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
AddInternal(new OsuSpriteText
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}
}
}
}
}