1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 17:02:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs

74 lines
2.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
using osu.Framework.Graphics;
2020-02-24 19:52:15 +08:00
using osu.Framework.Layout;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
2018-04-13 17:19:50 +08:00
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 250;
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield);
private TaikoPlayfield playfield;
2019-03-20 10:22:34 +08:00
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
2019-03-20 10:22:34 +08:00
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
}
private class TaikoFlashlight : Flashlight
{
2020-02-24 19:52:15 +08:00
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = new Vector2(0, getSizeFor(0));
2020-02-24 19:52:15 +08:00
AddLayout(flashlightProperties);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
2019-02-21 17:56:34 +08:00
protected override void OnComboChange(ValueChangedEvent<int> e)
{
2019-02-21 17:56:34 +08:00
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
2018-11-16 00:38:38 +08:00
protected override void Update()
{
2018-11-16 00:38:38 +08:00
base.Update();
2018-11-16 00:38:38 +08:00
if (!flashlightProperties.IsValid)
{
FlashlightPosition = taikoPlayfield.HitTarget.ToSpaceOfOtherDrawable(taikoPlayfield.HitTarget.OriginPosition, this);
flashlightProperties.Validate();
}
}
}
2018-04-13 17:19:50 +08:00
}
}