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osu-lazer/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
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[Ignore("getting CI working")]
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public class TestCaseSpinner : OsuTestCase
{
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Spinner),
typeof(DrawableSpinner)
};
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private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Miss Big", () => testSingle(2));
AddStep("Miss Medium", () => testSingle(5));
AddStep("Miss Small", () => testSingle(7));
AddStep("Hit Big", () => testSingle(2, true));
AddStep("Hit Medium", () => testSingle(5, true));
AddStep("Hit Small", () => testSingle(7, true));
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}
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private void testSingle(float circleSize, bool auto = false)
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{
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableSpinner(spinner, auto)
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{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
}
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private class TestDrawableSpinner : DrawableSpinner
{
private bool auto;
public TestDrawableSpinner(Spinner s, bool auto) : base(s)
{
this.auto = auto;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
{
// force completion only once to not break human interaction
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
auto = false;
}
base.CheckForJudgements(userTriggered, timeOffset);
}
}
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}
}