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osu-lazer/osu.Game.Tests/Visual/TestCaseReplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
{
protected override Player CreatePlayer(Ruleset ruleset)
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{
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
// to simulate setting a replay rather than having the replay already set for us
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
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// Reset the mods
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
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return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
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}
}
}