2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2020-11-26 17:14:25 +08:00
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using System.Diagnostics;
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2020-09-29 16:26:49 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2020-09-29 16:26:49 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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2019-12-05 19:12:25 +08:00
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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2019-10-08 11:52:34 +08:00
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using osu.Game.Skinning;
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2018-11-06 17:28:22 +08:00
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namespace osu.Game.Screens.Edit.Compose
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{
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public class ComposeScreen : EditorScreenWithTimeline
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{
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private HitObjectComposer composer;
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public ComposeScreen()
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: base(EditorScreenMode.Compose)
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{
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}
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private Ruleset ruleset;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
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composer = ruleset?.CreateHitObjectComposer();
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2019-04-01 11:16:05 +08:00
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// make the composer available to the timeline and other components in this screen.
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if (composer != null)
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dependencies.CacheAs(composer);
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return dependencies;
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}
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protected override Drawable CreateMainContent()
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{
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if (ruleset == null || composer == null)
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return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
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return wrapSkinnableContent(composer);
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}
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protected override Drawable CreateTimelineContent()
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{
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if (ruleset == null || composer == null)
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return base.CreateTimelineContent();
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return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
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}
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private Drawable wrapSkinnableContent(Drawable content)
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{
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Debug.Assert(ruleset != null);
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var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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2019-12-06 11:51:43 +08:00
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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2020-04-02 17:39:49 +08:00
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var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
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2019-12-06 11:51:43 +08:00
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
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}
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}
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}
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