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osu-lazer/osu.Game/Localisation/SkinEditorStrings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class SkinEditorStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor";
/// <summary>
/// "Skin editor"
/// </summary>
public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin editor");
/// <summary>
/// "Components"
/// </summary>
public static LocalisableString Components => new TranslatableString(getKey(@"components"), @"Components");
/// <summary>
/// "Scene library"
/// </summary>
public static LocalisableString SceneLibrary => new TranslatableString(getKey(@"scene_library"), @"Scene library");
/// <summary>
/// "Song Select"
/// </summary>
public static LocalisableString SongSelect => new TranslatableString(getKey(@"song_select"), @"Song Select");
/// <summary>
/// "Gameplay"
/// </summary>
public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay");
/// <summary>
/// "Settings ({0})"
/// </summary>
public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0);
/// <summary>
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/// "Currently editing"
/// </summary>
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
/// <summary>
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/// "All layout elements for layers in the current screen will be reset to defaults."
/// </summary>
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
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/// <summary>
/// "Closest"
/// </summary>
public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest");
/// <summary>
/// "Anchor"
/// </summary>
public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor");
/// <summary>
/// "Origin"
/// </summary>
public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin");
/// <summary>
/// "Reset position"
/// </summary>
public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position");
/// <summary>
/// "Reset rotation"
/// </summary>
public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation");
/// <summary>
/// "Reset scale"
/// </summary>
public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale");
/// <summary>
/// "Bring to front"
/// </summary>
public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front");
/// <summary>
/// "Send to back"
/// </summary>
public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back");
/// <summary>
/// "Current working layer"
/// </summary>
public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer");
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private static string getKey(string key) => $@"{prefix}:{key}";
}
}