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osu-lazer/osu.Game/OsuGame.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
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using OpenTK;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.OS;
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using osu.Game.Graphics.Background;
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using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game
{
public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
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public override void SetHost(BasicGameHost host)
{
base.SetHost(host);
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
}
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public override void Load()
{
base.Load();
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Add(new Drawable[] {
new ParallaxContainer
{
Children = new [] {
new Background()
}
},
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new MainMenu(),
Toolbar = new Toolbar(),
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});
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if (!base.Invalidate(invalidation, source, shallPropagate)) return false;
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if (Parent != null)
{
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Config.Set(OsuConfig.Width, ActualSize.X);
Config.Set(OsuConfig.Height, ActualSize.Y);
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}
return true;
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}
}
}