1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 06:47:24 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/ComposeScreen.cs

74 lines
2.7 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
2019-12-05 19:12:25 +08:00
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning;
2018-04-13 17:19:50 +08:00
2018-11-06 17:28:22 +08:00
namespace osu.Game.Screens.Edit.Compose
2018-04-13 17:19:50 +08:00
{
public class ComposeScreen : EditorScreenWithTimeline
2018-04-13 17:19:50 +08:00
{
2019-12-05 19:12:25 +08:00
private HitObjectComposer composer;
public ComposeScreen()
: base(EditorScreenMode.Compose)
{
}
private Ruleset ruleset;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
2018-04-13 17:19:50 +08:00
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
2019-12-05 19:12:25 +08:00
composer = ruleset?.CreateHitObjectComposer();
2019-04-01 11:16:05 +08:00
// make the composer available to the timeline and other components in this screen.
if (composer != null)
dependencies.CacheAs(composer);
return dependencies;
}
protected override Drawable CreateMainContent()
{
2019-12-06 11:51:43 +08:00
if (ruleset == null || composer == null)
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
2018-04-13 17:19:50 +08:00
return wrapSkinnableContent(composer);
}
protected override Drawable CreateTimelineContent()
{
if (ruleset == null || composer == null)
return base.CreateTimelineContent();
return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
}
private Drawable wrapSkinnableContent(Drawable content)
{
Debug.Assert(ruleset != null);
2019-12-06 11:51:43 +08:00
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
2019-12-06 11:51:43 +08:00
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
2019-12-06 11:51:43 +08:00
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
2018-04-13 17:19:50 +08:00
}
}
}