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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
using System.Collections.Immutable ;
using System.Linq ;
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using JetBrains.Annotations ;
using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
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using osu.Framework.Extensions ;
using osu.Framework.Extensions.LocalisationExtensions ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Localisation ;
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using osu.Game.Beatmaps ;
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using osu.Game.Configuration ;
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using osu.Game.Extensions ;
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using osu.Game.Graphics ;
using osu.Game.Graphics.Sprites ;
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using osu.Game.Localisation ;
using osu.Game.Resources.Localisation.Web ;
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namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
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public partial class BeatmapAttributeText : Container , ISkinnableDrawable
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{
public bool UsesFixedAnchor { get ; set ; }
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[SettingSource("Attribute", "The attribute to be displayed.")]
public Bindable < BeatmapAttribute > Attribute { get ; } = new Bindable < BeatmapAttribute > ( BeatmapAttribute . StarRating ) ;
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[SettingSource("Template", "Supports {Label} and {Value}, but also including arbitrary attributes like {StarRating} (see attribute list for supported values).")]
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public Bindable < string > Template { get ; set ; } = new Bindable < string > ( "{Label}: {Value}" ) ;
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[Resolved]
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private IBindable < WorkingBeatmap > beatmap { get ; set ; } = null ! ;
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private readonly Dictionary < BeatmapAttribute , LocalisableString > valueDictionary = new Dictionary < BeatmapAttribute , LocalisableString > ( ) ;
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private static readonly ImmutableDictionary < BeatmapAttribute , LocalisableString > label_dictionary = new Dictionary < BeatmapAttribute , LocalisableString >
{
[BeatmapAttribute.CircleSize] = BeatmapsetsStrings . ShowStatsCs ,
[BeatmapAttribute.Accuracy] = BeatmapsetsStrings . ShowStatsAccuracy ,
[BeatmapAttribute.HPDrain] = BeatmapsetsStrings . ShowStatsDrain ,
[BeatmapAttribute.ApproachRate] = BeatmapsetsStrings . ShowStatsAr ,
[BeatmapAttribute.StarRating] = BeatmapsetsStrings . ShowStatsStars ,
[BeatmapAttribute.Title] = EditorSetupStrings . Title ,
[BeatmapAttribute.Artist] = EditorSetupStrings . Artist ,
[BeatmapAttribute.DifficultyName] = EditorSetupStrings . DifficultyHeader ,
[BeatmapAttribute.Creator] = EditorSetupStrings . Creator ,
[BeatmapAttribute.Length] = ArtistStrings . TracklistLength . ToTitle ( ) ,
[BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings . IndexFormBeatmapsetStatusDefault ,
[BeatmapAttribute.BPM] = BeatmapsetsStrings . ShowStatsBpm ,
} . ToImmutableDictionary ( ) ;
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private readonly OsuSpriteText text ;
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public BeatmapAttributeText ( )
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{
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AutoSizeAxes = Axes . Both ;
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InternalChildren = new Drawable [ ]
{
text = new OsuSpriteText
{
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Anchor = Anchor . CentreLeft ,
Origin = Anchor . CentreLeft ,
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Font = OsuFont . Default . With ( size : 40 )
}
} ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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Attribute . BindValueChanged ( _ = > updateLabel ( ) ) ;
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Template . BindValueChanged ( _ = > updateLabel ( ) ) ;
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beatmap . BindValueChanged ( b = >
{
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updateBeatmapContent ( b . NewValue ) ;
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updateLabel ( ) ;
} , true ) ;
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}
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private void updateBeatmapContent ( WorkingBeatmap workingBeatmap )
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{
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valueDictionary [ BeatmapAttribute . Title ] = workingBeatmap . BeatmapInfo . Metadata . Title ;
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valueDictionary [ BeatmapAttribute . Artist ] = workingBeatmap . BeatmapInfo . Metadata . Artist ;
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valueDictionary [ BeatmapAttribute . DifficultyName ] = workingBeatmap . BeatmapInfo . DifficultyName ;
valueDictionary [ BeatmapAttribute . Creator ] = workingBeatmap . BeatmapInfo . Metadata . Author . Username ;
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valueDictionary [ BeatmapAttribute . Length ] = TimeSpan . FromMilliseconds ( workingBeatmap . BeatmapInfo . Length ) . ToFormattedDuration ( ) ;
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valueDictionary [ BeatmapAttribute . RankedStatus ] = workingBeatmap . BeatmapInfo . Status . GetLocalisableDescription ( ) ;
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valueDictionary [ BeatmapAttribute . BPM ] = workingBeatmap . BeatmapInfo . BPM . ToLocalisableString ( @"F2" ) ;
valueDictionary [ BeatmapAttribute . CircleSize ] = ( ( double ) workingBeatmap . BeatmapInfo . Difficulty . CircleSize ) . ToLocalisableString ( @"F2" ) ;
valueDictionary [ BeatmapAttribute . HPDrain ] = ( ( double ) workingBeatmap . BeatmapInfo . Difficulty . DrainRate ) . ToLocalisableString ( @"F2" ) ;
valueDictionary [ BeatmapAttribute . Accuracy ] = ( ( double ) workingBeatmap . BeatmapInfo . Difficulty . OverallDifficulty ) . ToLocalisableString ( @"F2" ) ;
valueDictionary [ BeatmapAttribute . ApproachRate ] = ( ( double ) workingBeatmap . BeatmapInfo . Difficulty . ApproachRate ) . ToLocalisableString ( @"F2" ) ;
valueDictionary [ BeatmapAttribute . StarRating ] = workingBeatmap . BeatmapInfo . StarRating . ToLocalisableString ( @"F2" ) ;
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}
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private void updateLabel ( )
{
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string numberedTemplate = Template . Value
. Replace ( "{" , "{{" )
. Replace ( "}" , "}}" )
. Replace ( @"{{Label}}" , "{0}" )
. Replace ( @"{{Value}}" , $"{{{1 + (int)Attribute.Value}}}" ) ;
object? [ ] args = valueDictionary . OrderBy ( pair = > pair . Key )
. Select ( pair = > pair . Value )
. Prepend ( label_dictionary [ Attribute . Value ] )
. Cast < object? > ( )
. ToArray ( ) ;
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foreach ( var type in Enum . GetValues < BeatmapAttribute > ( ) )
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{
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numberedTemplate = numberedTemplate . Replace ( $"{{{{{type}}}}}" , $"{{{1 + (int)type}}}" ) ;
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}
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text . Text = LocalisableString . Format ( numberedTemplate , args ) ;
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}
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}
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public enum BeatmapAttribute
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{
CircleSize ,
HPDrain ,
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Accuracy ,
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ApproachRate ,
StarRating ,
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Title ,
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Artist ,
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DifficultyName ,
Creator ,
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Length ,
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RankedStatus ,
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BPM ,
}
}