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osu-lazer/osu.Game/Input/OsuUserInputManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Input;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Input
{
public partial class OsuUserInputManager : UserInputManager
{
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protected override bool AllowRightClickFromLongTouch => PlayingState.Value != LocalUserPlayingState.Playing;
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public readonly IBindable<LocalUserPlayingState> PlayingState = new Bindable<LocalUserPlayingState>();
internal OsuUserInputManager()
{
}
protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button)
{
switch (button)
{
case MouseButton.Right:
return new RightMouseManager(button);
}
return base.CreateButtonEventManagerFor(button);
}
private class RightMouseManager : MouseButtonEventManager
{
public RightMouseManager(MouseButton button)
: base(button)
{
}
public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
public override bool EnableClick => false;
public override bool ChangeFocusOnClick => false;
}
}
}