1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 15:53:00 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModMuted.cs

118 lines
4.3 KiB
C#
Raw Normal View History

2021-07-28 18:21:08 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
2021-07-28 18:21:08 +08:00
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
2021-07-28 18:21:08 +08:00
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
2021-07-28 18:21:08 +08:00
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
2021-07-28 18:21:08 +08:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
2021-07-28 18:21:08 +08:00
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
2021-07-28 18:21:08 +08:00
namespace osu.Game.Rulesets.Mods
{
public abstract class ModMuted : Mod
{
public override string Name => "Muted";
public override string Acronym => "MU";
public override IconUsage? Icon => FontAwesome.Solid.VolumeMute;
2021-07-29 14:41:47 +08:00
public override string Description => "Can you still feel the rhythm without music?";
2021-07-28 18:21:08 +08:00
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
}
public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack, IApplicableToScoreProcessor
2021-07-28 18:21:08 +08:00
where TObject : HitObject
{
2021-07-30 15:46:42 +08:00
private readonly BindableNumber<double> mainVolumeAdjust = new BindableDouble(0.5);
private readonly BindableNumber<double> metronomeVolumeAdjust = new BindableDouble(0.5);
private BindableNumber<int> currentCombo;
2021-07-30 16:38:04 +08:00
[SettingSource("Enable metronome", "Add a metronome beat to help you keep track of the rhythm.")]
2021-07-28 18:21:08 +08:00
public BindableBool EnableMetronome { get; } = new BindableBool
{
Default = true,
Value = true
};
[SettingSource("Final volume at combo", "The combo count at which point the track reaches its final volume.", SettingControlType = typeof(SettingsSlider<int, MuteComboSlider>))]
public BindableInt MuteComboCount { get; } = new BindableInt
{
Default = 100,
Value = 100,
MinValue = 0,
MaxValue = 500,
};
2021-07-30 15:10:10 +08:00
[SettingSource("Start muted", "Increase volume as combo builds.")]
public BindableBool InverseMuting { get; } = new BindableBool
{
Default = false,
Value = false
};
2021-07-30 15:46:42 +08:00
[SettingSource("Mute hit sounds", "Hit sounds are also muted alongside the track.")]
public BindableBool AffectsHitSounds { get; } = new BindableBool
{
2021-07-30 16:38:04 +08:00
Default = true,
Value = true
2021-07-30 15:46:42 +08:00
};
protected ModMuted()
{
InverseMuting.BindValueChanged(i => MuteComboCount.MinValue = i.NewValue ? 1 : 0, true);
}
public void ApplyToTrack(IAdjustableAudioComponent track)
2021-07-28 18:21:08 +08:00
{
2021-07-30 15:46:42 +08:00
track.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
2021-07-28 18:21:08 +08:00
}
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
{
2021-07-30 18:38:43 +08:00
if (EnableMetronome.Value)
{
MetronomeBeat metronomeBeat;
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
2021-07-30 18:38:43 +08:00
}
2021-07-30 15:46:42 +08:00
if (AffectsHitSounds.Value)
drawableRuleset.Audio.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
currentCombo = scoreProcessor.Combo.GetBoundCopy();
currentCombo.BindValueChanged(combo =>
{
double dimFactor = MuteComboCount.Value == 0 ? 1 : (double)combo.NewValue / MuteComboCount.Value;
2021-07-30 15:10:10 +08:00
if (InverseMuting.Value)
dimFactor = 1 - dimFactor;
2021-07-30 16:38:04 +08:00
scoreProcessor.TransformBindableTo(metronomeVolumeAdjust, dimFactor, 500, Easing.OutQuint);
scoreProcessor.TransformBindableTo(mainVolumeAdjust, 1 - dimFactor, 500, Easing.OutQuint);
}, true);
2021-07-28 18:21:08 +08:00
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
2021-07-28 18:21:08 +08:00
}
public class MuteComboSlider : OsuSliderBar<int>
{
2021-08-02 01:59:51 +08:00
public override LocalisableString TooltipText => Current.Value == 0 ? "always muted" : base.TooltipText;
}
2021-07-28 18:21:08 +08:00
}