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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
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public partial class PippidonPlayfield : Playfield
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{
protected override GameplayCursorContainer CreateCursor() => new PippidonCursorContainer();
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
HitObjectContainer,
});
}
}
}