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osu-lazer/osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs

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2020-11-21 08:18:24 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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namespace osu.Game.Overlays.Profile.Sections
{
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public abstract partial class ProfileSubsection : FillFlowContainer
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{
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protected readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
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private readonly LocalisableString headerText;
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private readonly CounterVisibilityState counterVisibilityState;
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private ProfileSubsectionHeader header = null!;
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protected ProfileSubsection(Bindable<UserProfileData?> user, LocalisableString? headerText = null, CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
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{
this.headerText = headerText ?? string.Empty;
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this.counterVisibilityState = counterVisibilityState;
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User.BindTo(user);
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}
[BackgroundDependencyLoader]
private void load()
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{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Children = new[]
{
header = new ProfileSubsectionHeader(headerText, counterVisibilityState)
{
Alpha = string.IsNullOrEmpty(headerText.ToString()) ? 0 : 1
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},
CreateContent()
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};
}
protected abstract Drawable CreateContent();
protected void SetCount(int value) => header.Current.Value = value;
}
}