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osu-lazer/osu.Game.Rulesets.Osu/OsuLegacySkin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu
{
public class OsuLegacySkin : ISkin
{
private readonly ISkin source;
private Lazy<SkinConfiguration> configuration;
private Lazy<bool> hasHitCircle;
/// <summary>
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
/// Their hittable area is 128px, but the actual circle portion is 118px.
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
/// </summary>
private const float legacy_circle_radius = 64 - 5;
public OsuLegacySkin(ISkinSource source)
{
this.source = source;
source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
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// these need to be lazy in order to ensure they aren't called before the dependencies have been loaded into our source.
configuration = new Lazy<SkinConfiguration>(() =>
{
var config = new SkinConfiguration();
if (hasHitCircle.Value)
config.SliderPathRadius = legacy_circle_radius;
return config;
});
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
}
private const double default_frame_time = 1000 / 60d;
public Drawable GetDrawableComponent(string componentName)
{
switch (componentName)
{
case "Play/osu/sliderball":
var sliderBallContent = getAnimation("sliderb", true, true, "");
if (sliderBallContent != null)
{
var size = sliderBallContent.Size;
sliderBallContent.RelativeSizeAxes = Axes.Both;
sliderBallContent.Size = Vector2.One;
return new LegacySliderBall(sliderBallContent)
{
Size = size
};
}
return null;
case "Play/osu/hitcircle":
if (hasHitCircle.Value)
return new LegacyMainCirclePiece();
return null;
}
return null;
}
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
{
Texture texture;
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
TextureAnimation animation = null;
if (animatable)
{
for (int i = 0;; i++)
{
if ((texture = getFrameTexture(i)) == null)
break;
if (animation == null)
animation = new TextureAnimation
{
DefaultFrameLength = default_frame_time,
Repeat = looping
};
animation.AddFrame(texture);
}
}
if (animation != null)
return animation;
if ((texture = source.GetTexture(componentName)) != null)
return new Sprite { Texture = texture };
return null;
}
public Texture GetTexture(string componentName) => null;
public SampleChannel GetSample(string sampleName) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
public class LegacySliderBall : CompositeDrawable
{
private readonly Drawable animationContent;
public LegacySliderBall(Drawable animationContent)
{
this.animationContent = animationContent;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
InternalChildren = new[]
{
new Sprite
{
Texture = skin.GetTexture("sliderb-nd"),
Colour = new Color4(5, 5, 5, 255),
},
animationContent,
new Sprite
{
Texture = skin.GetTexture("sliderb-spec"),
Blending = BlendingParameters.Additive,
},
};
}
}
public class LegacyMainCirclePiece : CompositeDrawable
{
public LegacyMainCirclePiece()
{
Size = new Vector2(128);
}
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
Sprite hitCircleSprite;
InternalChildren = new Drawable[]
{
hitCircleSprite = new Sprite
{
Texture = skin.GetTexture("hitcircle"),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling)
{
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
},
new Sprite
{
Texture = skin.GetTexture("hitcircleoverlay"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
}
private void updateState(ValueChangedEvent<ArmedState> state)
{
const double legacy_fade_duration = 240;
switch (state.NewValue)
{
case ArmedState.Hit:
this.FadeOut(legacy_fade_duration, Easing.Out);
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
break;
}
}
}
}
}