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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework ;
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using osu.Game.Graphics.UserInterface ;
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using osu.Game.Input ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Overlays ;
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using osu.Game.Overlays.Mods ;
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using osu.Game.Scoring ;
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namespace osu.Game.Configuration
{
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/// <summary>
/// Stores global per-session statics. These will not be stored after exiting the game.
/// </summary>
public class SessionStatics : InMemoryConfigManager < Static >
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{
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protected override void InitialiseDefaults ( )
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{
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SetDefault ( Static . LoginOverlayDisplayed , false ) ;
SetDefault ( Static . MutedAudioNotificationShownOnce , false ) ;
SetDefault ( Static . LowBatteryNotificationShownOnce , false ) ;
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SetDefault ( Static . FeaturedArtistDisclaimerShownOnce , false ) ;
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SetDefault ( Static . LastHoverSoundPlaybackTime , ( double? ) null ) ;
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SetDefault ( Static . LastModSelectPanelSamplePlaybackTime , ( double? ) null ) ;
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SetDefault < APISeasonalBackgrounds > ( Static . SeasonalBackgrounds , null ) ;
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SetDefault ( Static . TouchInputActive , RuntimeInfo . IsMobile ) ;
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SetDefault < ScoreInfo > ( Static . LastLocalUserScore , null ) ;
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}
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/// <summary>
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/// Revert statics to their defaults after being idle for appropriate amount of time.
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/// </summary>
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/// <remarks>
/// This only affects a subset of statics which the user would expect to have reset after a break.
/// </remarks>
public void ResetAfterInactivity ( )
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{
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GetBindable < bool > ( Static . LoginOverlayDisplayed ) . SetDefault ( ) ;
GetBindable < bool > ( Static . MutedAudioNotificationShownOnce ) . SetDefault ( ) ;
GetBindable < bool > ( Static . LowBatteryNotificationShownOnce ) . SetDefault ( ) ;
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}
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}
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public enum Static
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{
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LoginOverlayDisplayed ,
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MutedAudioNotificationShownOnce ,
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LowBatteryNotificationShownOnce ,
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FeaturedArtistDisclaimerShownOnce ,
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/// <summary>
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
/// </summary>
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SeasonalBackgrounds ,
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/// <summary>
/// The last playback time in milliseconds of a hover sample (from <see cref="HoverSounds"/>).
/// Used to debounce hover sounds game-wide to avoid volume saturation, especially in scrolling views with many UI controls like <see cref="SettingsOverlay"/>.
/// </summary>
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LastHoverSoundPlaybackTime ,
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/// <summary>
/// The last playback time in milliseconds of an on/off sample (from <see cref="ModSelectPanel"/>).
/// Used to debounce <see cref="ModSelectPanel"/> on/off sounds game-wide to avoid volume saturation, especially in activating mod presets with many mods.
/// </summary>
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LastModSelectPanelSamplePlaybackTime ,
/// <summary>
/// Whether the last positional input received was a touch input.
/// Used in touchscreen detection scenarios (<see cref="TouchInputInterceptor"/>).
/// </summary>
TouchInputActive ,
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/// <summary>
/// Stores the local user's last score (can be completed or aborted).
/// </summary>
LastLocalUserScore ,
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}
}