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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays breaks in the song.
/// </summary>
public partial class BreakPart : TimelinePart
{
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
foreach (var breakPeriod in beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}
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private partial class BreakVisualisation : DurationVisualisation
{
public BreakVisualisation(BreakPeriod breakPeriod)
: base(breakPeriod.StartTime, breakPeriod.EndTime)
{
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.GreyCarmineLight;
}
}
}