1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 13:53:10 +08:00
osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs

46 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
2018-04-13 17:19:50 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.UserInterface
2018-04-13 17:19:50 +08:00
{
[TestFixture]
public class TestSceneNowPlayingOverlay : OsuTestScene
2018-04-13 17:19:50 +08:00
{
[Cached]
private MusicController musicController = new MusicController();
private NowPlayingOverlay nowPlayingOverlay;
[BackgroundDependencyLoader]
2020-09-04 15:24:07 +08:00
private void load()
2018-04-13 17:19:50 +08:00
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
2018-04-13 17:19:50 +08:00
nowPlayingOverlay = new NowPlayingOverlay
2018-04-13 17:19:50 +08:00
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Add(musicController);
Add(nowPlayingOverlay);
}
[Test]
public void TestShowHideDisable()
{
AddStep(@"show", () => nowPlayingOverlay.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
2018-04-13 17:19:50 +08:00
}
}