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Fix tests not working on CI (where no beatmaps were present)

This commit is contained in:
Dean Herbert 2019-10-24 14:05:56 +09:00
parent 42e33dde0c
commit f32b84d07d

View File

@ -4,9 +4,9 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -16,24 +16,31 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private MusicController musicController = new MusicController();
private WorkingBeatmap currentTrack;
private WorkingBeatmap currentBeatmap;
public TestSceneNowPlayingOverlay()
private NowPlayingOverlay nowPlayingOverlay;
[BackgroundDependencyLoader]
private void load()
{
Clock = new FramedClock();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
var np = new NowPlayingOverlay
nowPlayingOverlay = new NowPlayingOverlay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Add(musicController);
Add(np);
Add(nowPlayingOverlay);
}
AddStep(@"show", () => np.Show());
[Test]
public void TestShowHideDisable()
{
AddStep(@"show", () => nowPlayingOverlay.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"hide", () => np.Hide());
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
[Test]
@ -42,15 +49,16 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep(@"Play track", () =>
{
musicController.NextTrack();
currentTrack = Beatmap.Value;
currentBeatmap = Beatmap.Value;
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
AddAssert(@"Check track didn't change", () => currentTrack == Beatmap.Value);
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
AddStep(@"Seek track to 2 second", () => musicController.SeekTo(2000));
AddAssert(@"Check action is previous track", () => musicController.PreviousTrack() == PreviousTrackResult.Previous);
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
}
}
}