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osu-lazer/osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
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/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
/// </summary>
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public class ScreenTitleTextureIcon : CompositeDrawable
{
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private readonly string textureName;
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public ScreenTitleTextureIcon(string textureName)
{
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this.textureName = textureName;
}
[BackgroundDependencyLoader]
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private void load(TextureStore textures)
{
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Size = new Vector2(ScreenTitle.ICON_SIZE);
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InternalChild = new Sprite
{
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RelativeSizeAxes = Axes.Both,
Texture = textures.Get(textureName),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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FillMode = FillMode.Fit
};
}
}
}