1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:57:38 +08:00
osu-lazer/osu.Game.Tests/Visual/TestCaseWaveform.cs

91 lines
3.1 KiB
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2018-03-02 14:34:31 +08:00
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
2017-10-10 14:22:32 +08:00
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
2018-03-02 14:34:31 +08:00
[TestFixture]
2017-12-20 20:47:45 +08:00
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseWaveform()
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
2017-10-04 17:55:45 +08:00
new MusicController
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 100,
State = Visibility.Visible
},
}
};
for (int i = 1; i <= 16; i *= 2)
{
var newDisplay = new BeatmapWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i
};
newDisplay.Beatmap.BindTo(beatmapBacking);
flow.Add(new Container
{
RelativeSizeAxes = Axes.X,
Height = 100,
Children = new Drawable[]
{
newDisplay,
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.75f
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
2017-10-05 13:33:49 +08:00
Text = $"Resolution: {1f / i:0.00}"
}
}
}
}
});
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
}
}