2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-20 13:56:04 +08:00
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using System;
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2019-10-28 13:44:45 +08:00
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using osu.Framework.Bindables;
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2020-10-01 18:29:34 +08:00
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using osu.Game.Graphics;
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using osuTK.Graphics;
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2018-04-13 17:19:50 +08:00
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2017-05-23 12:55:18 +08:00
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namespace osu.Game.Beatmaps.ControlPoints
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{
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/// <remarks>
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/// Note that going forward, this control point type should always be assigned directly to HitObjects.
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/// </remarks>
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public class DifficultyControlPoint : ControlPoint, IEquatable<DifficultyControlPoint>
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{
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public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint
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{
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SliderVelocityBindable = { Disabled = true },
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};
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/// <summary>
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/// The slider velocity at this control point.
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/// </summary>
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public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
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{
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MinValue = 0.1,
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MaxValue = 10
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};
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2023-09-07 16:41:28 +08:00
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/// <summary>
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/// Whether or not slider ticks should be generated at this control point.
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/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
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/// </summary>
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public bool GenerateTicks { get; set; } = true;
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
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/// <summary>
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/// The slider velocity at this control point.
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/// </summary>
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public double SliderVelocity
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{
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get => SliderVelocityBindable.Value;
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set => SliderVelocityBindable.Value = value;
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}
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public override bool IsRedundant(ControlPoint? existing)
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=> existing is DifficultyControlPoint existingDifficulty
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&& GenerateTicks == existingDifficulty.GenerateTicks
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&& SliderVelocity == existingDifficulty.SliderVelocity;
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public override void CopyFrom(ControlPoint other)
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{
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SliderVelocity = ((DifficultyControlPoint)other).SliderVelocity;
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GenerateTicks = ((DifficultyControlPoint)other).GenerateTicks;
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base.CopyFrom(other);
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}
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public override bool Equals(ControlPoint? other)
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=> other is DifficultyControlPoint otherDifficultyControlPoint
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&& Equals(otherDifficultyControlPoint);
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public bool Equals(DifficultyControlPoint? other)
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=> base.Equals(other)
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&& GenerateTicks == other.GenerateTicks
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&& SliderVelocity == other.SliderVelocity;
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), SliderVelocity, GenerateTicks);
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}
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}
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