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osu-lazer/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Graphics.Backgrounds
{
[LongRunningLoad]
public class SeasonalBackgroundLoader : Component
{
private List<APISeasonalBackground> backgrounds = new List<APISeasonalBackground>();
private int current;
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
var request = new GetSeasonalBackgroundsRequest();
request.Success += response =>
{
backgrounds = response.Backgrounds ?? backgrounds;
current = RNG.Next(0, backgrounds.Count);
};
api.PerformAsync(request);
}
public SeasonalBackground LoadBackground(string fallbackTextureName)
{
string url = null;
if (backgrounds.Any())
{
current = (current + 1) % backgrounds.Count;
url = backgrounds[current].Url;
}
return new SeasonalBackground(url, fallbackTextureName);
}
}
[LongRunningLoad]
public class SeasonalBackground : Background
{
private readonly string url;
private readonly string fallbackTextureName;
public SeasonalBackground([CanBeNull] string url, string fallbackTextureName = @"Backgrounds/bg1")
{
this.url = url;
this.fallbackTextureName = fallbackTextureName;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
Sprite.Texture = textures.Get(url) ?? textures.Get(fallbackTextureName);
}
}
}