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osu-lazer/osu.Game/Tests/Visual/TestCaseStoryboard.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Storyboards.Drawables;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
internal class TestCaseStoryboard : OsuTestCase
{
public override string Description => @"Tests storyboards.";
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
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public TestCaseStoryboard()
{
Clock = new FramedClock();
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
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storyboardContainer = new Container<DrawableStoryboard>
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{
RelativeSizeAxes = Axes.Both,
},
},
});
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Add(new MusicController
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{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
});
AddStep("Restart", restart);
AddToggleStep("Passing", passing => { if (storyboard != null) storyboard.Passing = passing; });
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
beatmapBacking.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap working)
=> loadStoryboard(working);
private void restart()
{
var track = beatmapBacking.Value.Track;
track.Reset();
loadStoryboard(beatmapBacking.Value);
track.Start();
}
private void loadStoryboard(WorkingBeatmap working)
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Beatmap.Storyboard.CreateDrawable(beatmapBacking);
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storyboard.Passing = false;
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storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
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}
}
}