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osu-lazer/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit.GameplayTest
{
public class EditorPlayer : Player
{
private readonly Editor editor;
private readonly EditorState editorState;
[Resolved]
private MusicController musicController { get; set; }
public EditorPlayer(Editor editor)
: base(new PlayerConfiguration { ShowResults = false })
{
this.editor = editor;
editorState = editor.GetState();
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
=> new MasterGameplayClockContainer(beatmap, editorState.Time, true);
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.HasCompleted.BindValueChanged(completed =>
{
if (completed.NewValue)
Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY);
});
}
protected override void PrepareReplay()
{
// don't record replays.
}
protected override bool CheckModsAllowFailure() => false; // never fail.
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
// the finish calls are purposefully not propagated to children to avoid messing up their state.
FinishTransforms();
GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
}
public override bool OnExiting(IScreen next)
{
musicController.Stop();
editorState.Time = GameplayClockContainer.CurrentTime;
editor.RestoreState(editorState);
return base.OnExiting(next);
}
}
}