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osu-lazer/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsReadyButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
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public class PlaylistsReadyButton : ReadyButton
{
[Resolved(typeof(Room), nameof(Room.EndDate))]
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private Bindable<DateTimeOffset?> endDate { get; set; }
[Resolved(typeof(Room), nameof(Room.MaxAttempts))]
private Bindable<int?> maxAttempts { get; set; }
[Resolved(typeof(Room), nameof(Room.UserScore))]
private Bindable<PlaylistAggregateScore> userScore { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; }
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public PlaylistsReadyButton()
{
Text = "Start";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
private bool hasRemainingAttempts = true;
protected override void LoadComplete()
{
base.LoadComplete();
userScore.BindValueChanged(aggregate =>
{
if (maxAttempts.Value == null)
return;
int remaining = maxAttempts.Value.Value - aggregate.NewValue.PlaylistItemAttempts.Sum(a => a.Attempts);
hasRemainingAttempts = remaining > 0;
});
}
protected override void Update()
{
base.Update();
Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
}
public override LocalisableString TooltipText
{
get
{
if (Enabled.Value)
return string.Empty;
if (!enoughTimeLeft)
return "No time left!";
if (!hasRemainingAttempts)
return "Attempts exhausted!";
return base.TooltipText;
}
}
private bool enoughTimeLeft =>
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
endDate.Value != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value;
}
}