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osu-lazer/osu.Game/Overlays/Options/OptionSlider.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
{
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public class OptionSlider<T> : OptionSlider<T, OsuSliderBar<T>> where T: struct
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{
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}
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public class OptionSlider<T, U> : FillFlowContainer where T : struct where U : SliderBar<T>, new()
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{
private readonly SliderBar<T> slider;
private readonly SpriteText text;
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public string LabelText
{
get { return text.Text; }
set
{
text.Text = value;
text.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
}
}
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private Bindable<T> bindable;
public Bindable<T> Bindable
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{
set
{
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bindable = value;
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slider.Current.BindTo(bindable);
}
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}
public OptionSlider()
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{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };
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Children = new Drawable[]
{
text = new OsuSpriteText
{
Alpha = 0,
},
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slider = new U()
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{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
RelativeSizeAxes = Axes.X
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}
};
}
}
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}