1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 07:23:22 +08:00
osu-lazer/osu.Game/Overlays/OverlayHeaderBackground.cs

52 lines
1.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays
{
2022-11-24 13:32:20 +08:00
public partial class OverlayHeaderBackground : CompositeDrawable
{
public OverlayHeaderBackground(string textureName)
{
Height = 80;
RelativeSizeAxes = Axes.X;
Masking = true;
InternalChild = new DelayedLoadWrapper(() => new Background(textureName));
}
2022-11-24 13:32:20 +08:00
private partial class Background : Sprite
{
private readonly string textureName;
public Background(string textureName)
{
this.textureName = textureName;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
Texture = textures.Get(textureName);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(500, Easing.OutQuint);
}
}
}
}