1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 18:47:27 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModHidden.cs

40 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
2019-04-21 20:58:40 +08:00
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Mods
{
2020-11-05 14:36:44 +08:00
public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor
2018-04-13 17:19:50 +08:00
{
public override string Name => "Hidden";
public override string Acronym => "HD";
2020-01-14 21:22:00 +08:00
public override IconUsage? Icon => OsuIcon.ModHidden;
2018-04-13 17:19:50 +08:00
public override ModType Type => ModType.DifficultyIncrease;
2018-05-06 18:38:25 +08:00
2019-04-21 20:58:40 +08:00
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
2019-04-30 23:44:31 +08:00
// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
scoreProcessor.Rank.Value = ScoreRank.XH;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
{
switch (rank)
{
case ScoreRank.X:
return ScoreRank.XH;
case ScoreRank.S:
return ScoreRank.SH;
default:
return rank;
}
2019-04-21 20:58:40 +08:00
}
2018-04-13 17:19:50 +08:00
}
}