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osu-lazer/osu.Game/Overlays/Changelog/ChangelogStreams.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Online.API.Requests.Responses;
using System;
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namespace osu.Game.Overlays.Changelog
{
public class ChangelogStreams : Container
{
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private const float container_height = 106.5f;
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private const float padding_y = 20;
private const float padding_x = 85;
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public Action OnSelection;
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public APIChangelog SelectedRelease;
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// not using SelectedRelease as a Bindable and then using .OnValueChange instead of OnSelection
// because it doesn't "refresh" the selection if the same stream is chosen
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public readonly FillFlowContainer<StreamBadge> BadgesContainer;
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public ChangelogStreams()
{
RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(32, 24, 35, 255),
},
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BadgesContainer = new FillFlowContainer<StreamBadge>
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{
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RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
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{
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Top = padding_y,
Bottom = padding_y,
Left = padding_x,
Right = padding_x,
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},
},
};
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// ok, so this is probably not the best.
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// how else can this be done?
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BadgesContainer.OnUpdate = d =>
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{
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foreach (StreamBadge streamBadge in BadgesContainer.Children)
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{
streamBadge.OnActivation = () =>
{
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SelectedRelease = streamBadge.ChangelogEntry;
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foreach (StreamBadge item in BadgesContainer.Children)
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if (item.ChangelogEntry.Id != streamBadge.ChangelogEntry.Id)
item.Deactivate();
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OnSelection?.Invoke();
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};
}
};
}
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protected override bool OnHover(InputState state)
{
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foreach (StreamBadge streamBadge in BadgesContainer.Children)
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{
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if (SelectedRelease != null)
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{
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if (SelectedRelease.UpdateStream.Id != streamBadge.ChangelogEntry.Id)
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streamBadge.Deactivate();
}
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else
streamBadge.Deactivate();
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}
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
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if (SelectedRelease == null)
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foreach (StreamBadge streamBadge in BadgesContainer.Children)
streamBadge.Activate(true);
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base.OnHoverLost(state);
}
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}
}