1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-10 15:37:20 +08:00

32 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-04-18 16:05:58 +09:00
using osu.Game.Rulesets.Objects;
2016-11-14 18:54:24 +09:00
2017-04-18 16:05:58 +09:00
namespace osu.Game.Rulesets.Taiko.Objects
{
public abstract class TaikoHitObject : HitObject
{
2017-03-17 13:38:17 +09:00
/// <summary>
2017-08-03 14:31:20 +09:30
/// Default size of a drawable taiko hit object.
2017-03-17 13:38:17 +09:00
/// </summary>
public const float DEFAULT_SIZE = 0.45f;
/// <summary>
2017-08-03 14:31:20 +09:30
/// Scale multiplier for a strong drawable taiko hit object.
/// </summary>
public const float STRONG_SCALE = 1.4f;
/// <summary>
2017-08-03 14:31:20 +09:30
/// Default size of a strong drawable taiko hit object.
/// </summary>
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
/// <summary>
2017-03-28 10:02:41 +09:00
/// Whether this HitObject is a "strong" type.
/// Strong hit objects give more points for hitting the hit object with both keys.
/// </summary>
2017-03-28 10:02:41 +09:00
public bool IsStrong;
}
2017-09-12 10:01:07 +09:00
}