1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 06:07:25 +08:00
osu-lazer/osu.Game/Graphics/Backgrounds/BeatmapBackground.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

40 lines
1.2 KiB
C#
Raw Normal View History

2019-09-24 17:42:06 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
2019-09-24 17:42:06 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
namespace osu.Game.Graphics.Backgrounds
{
public class BeatmapBackground : Background
{
public readonly WorkingBeatmap Beatmap;
private readonly string fallbackTextureName;
public BeatmapBackground(WorkingBeatmap beatmap, string fallbackTextureName = @"Backgrounds/bg1")
{
Beatmap = beatmap;
this.fallbackTextureName = fallbackTextureName;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
2019-09-24 17:42:06 +08:00
{
Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
}
public override bool Equals(Background other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return other.GetType() == GetType()
&& ((BeatmapBackground)other).Beatmap == Beatmap;
}
2019-09-24 17:42:06 +08:00
}
2019-11-22 01:39:54 +08:00
}