1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 17:32:55 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModPerfect.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

34 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Mods
{
public abstract class ModPerfect : ModFailCondition
{
public override string Name => "Perfect";
public override string Acronym => "PF";
2020-01-14 21:22:00 +08:00
public override IconUsage? Icon => OsuIcon.ModPerfect;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
public override string Description => "SS or quit.";
2018-04-13 17:19:50 +08:00
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();
2021-08-12 10:12:35 +08:00
protected ModPerfect()
{
Restart.Value = Restart.Default = true;
}
2020-03-02 12:25:56 +08:00
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
2020-09-29 14:26:42 +08:00
=> result.Type.AffectsAccuracy()
2020-03-02 12:25:56 +08:00
&& result.Type != result.Judgement.MaxResult;
}
}