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osu-lazer/osu.Game/Overlays/Music/Playlist.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Overlays.Music
{
public class Playlist : OsuRearrangeableListContainer<BeatmapSetInfo>
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{
public Action<BeatmapSetInfo> RequestSelection;
public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
public void Filter(string searchTerm) => ((SearchContainer<RearrangeableListItem<BeatmapSetInfo>>)ListContainer).SearchTerm = searchTerm;
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public BeatmapSetInfo FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter);
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protected override OsuRearrangeableListItem<BeatmapSetInfo> CreateOsuDrawable(BeatmapSetInfo item) => new PlaylistItem(item)
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{
SelectedSet = { BindTarget = SelectedSet },
RequestSelection = set => RequestSelection?.Invoke(set)
};
protected override FillFlowContainer<RearrangeableListItem<BeatmapSetInfo>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<BeatmapSetInfo>>
{
Spacing = new Vector2(0, 3),
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
};
}
}