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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonComboCounter : ComboCounter
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{
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.4f)
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{
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Precision = 0.01f,
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MinValue = 0,
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MaxValue = 1,
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};
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[BackgroundDependencyLoader]
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private void load(ScoreProcessor scoreProcessor)
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{
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Current.BindTo(scoreProcessor.Combo);
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}
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protected override LocalisableString FormatCount(int count) => $@"{count}x";
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protected override IHasText CreateText() => new ArgonCounterTextComponent(Anchor.TopLeft, "COMBO")
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{
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WireframeOpacity = { BindTarget = WireframeOpacity },
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};
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}
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}
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