/// ""Beatmaps" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
publicstaticLocalisableStringDescription=>newTranslatableString(getKey(@"description"),@"""Beatmaps"" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
/// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."
/// </summary>
publicstaticLocalisableStringTutorialDescription=>newTranslatableString(getKey(@"tutorial_description"),@"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.");
/// <summary>
/// "Get the osu! tutorial"
/// </summary>
publicstaticLocalisableStringTutorialButton=>newTranslatableString(getKey(@"tutorial_button"),@"Get the osu! tutorial");
/// <summary>
/// "To get you started, we have some recommended beatmaps."
/// </summary>
publicstaticLocalisableStringBundledDescription=>newTranslatableString(getKey(@"bundled_description"),@"To get you started, we have some recommended beatmaps.");
/// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!"
/// </summary>
publicstaticLocalisableStringDownloadingInBackground=>newTranslatableString(getKey(@"downloading_in_background"),@"Beatmaps will be downloaded in the background. You can continue with setup while this happens!");
/// "You can also obtain more beatmaps from the main menu "browse" button at any time."
/// </summary>
publicstaticLocalisableStringObtainMoreBeatmaps=>newTranslatableString(getKey(@"obtain_more_beatmaps"),@"You can also obtain more beatmaps from the main menu ""browse"" button at any time.");
/// <summary>
/// "You currently have {0} beatmap(s) loaded!"
/// </summary>
publicstaticLocalisableStringCurrentlyLoadedBeatmaps(intbeatmaps)=>newTranslatableString(getKey(@"currently_loaded_beatmaps"),@"You currently have {0} beatmap(s) loaded!",beatmaps);