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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public partial class DrawableBarLine : DrawableHitObject<HitObject>
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{
public new BarLine HitObject => (BarLine)base.HitObject;
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/// <summary>
/// The width of the line tracker.
/// </summary>
private const float tracker_width = 2f;
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public readonly Bindable<bool> Major = new Bindable<bool>();
public DrawableBarLine()
: this(null)
{
}
public DrawableBarLine(BarLine? barLine)
: base(barLine!)
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{
}
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[BackgroundDependencyLoader]
private void load()
{
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Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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AddInternal(new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.BarLine), _ => new DefaultBarLine())
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
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}
protected override void OnApply()
{
base.OnApply();
Major.BindTo(HitObject.MajorBindable);
}
protected override void OnFree()
{
base.OnFree();
Major.UnbindFrom(HitObject.MajorBindable);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime))
this.FadeOutFromOne(150).Expire();
}
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}
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}