2016-11-08 11:37:21 +08:00
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using osu.Framework;
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2016-11-08 08:04:31 +08:00
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using osu.Framework.Graphics;
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2016-11-03 10:22:34 +08:00
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using osu.Framework.Graphics.Sprites;
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2016-11-09 11:38:40 +08:00
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using osu.Game.Configuration;
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2016-11-03 10:22:34 +08:00
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2016-11-08 10:24:41 +08:00
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namespace osu.Game.Overlays.Options.General
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2016-11-03 10:22:34 +08:00
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{
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public class LanguageOptions : OptionsSubsection
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{
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2016-11-08 08:04:31 +08:00
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protected override string Header => "Language";
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2016-11-08 11:37:21 +08:00
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private CheckBoxOption showUnicode, altChatFont;
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2016-11-09 11:38:40 +08:00
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2016-11-03 10:22:34 +08:00
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public LanguageOptions()
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "TODO: Dropdown" },
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2016-11-08 08:04:31 +08:00
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showUnicode = new CheckBoxOption { LabelText = "Prefer metadata in original language" },
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2016-11-08 11:37:21 +08:00
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altChatFont = new CheckBoxOption { LabelText = "Use alternative font for chat display" },
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2016-11-03 10:22:34 +08:00
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};
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}
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2016-11-09 11:38:40 +08:00
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2016-11-08 08:04:31 +08:00
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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var osuGame = game as OsuGameBase;
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if (osuGame != null)
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{
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2016-11-09 11:38:40 +08:00
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showUnicode.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.ShowUnicode);
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altChatFont.Bindable = osuGame.Config.GetBindable<bool>(OsuConfig.AlternativeChatFont);
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2016-11-08 08:04:31 +08:00
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}
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}
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2016-11-03 10:22:34 +08:00
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}
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2016-11-08 08:04:31 +08:00
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}
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