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osu-lazer/osu.Game/Overlays/Options/General/LanguageOptions.cs

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using osu.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Overlays.Options.General
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{
public class LanguageOptions : OptionsSubsection
{
protected override string Header => "Language";
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private CheckBoxOption showUnicode, altChatFont;
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public LanguageOptions()
{
Children = new Drawable[]
{
new SpriteText { Text = "TODO: Dropdown" },
showUnicode = new CheckBoxOption { LabelText = "Prefer metadata in original language" },
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altChatFont = new CheckBoxOption { LabelText = "Use alternative font for chat display" },
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};
}
protected override void Load(BaseGame game)
{
base.Load(game);
var osuGame = game as OsuGameBase;
if (osuGame != null)
{
showUnicode.Bindable = osuGame.Config.GetBindable<bool>(Configuration.OsuConfig.ShowUnicode);
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altChatFont.Bindable = osuGame.Config.GetBindable<bool>(Configuration.OsuConfig.AlternativeChatFont);
}
}
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}
}