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osu-lazer/osu.Game/Overlays/OverlayRulesetTabItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Overlays
{
public class OverlayRulesetTabItem : TabItem<RulesetInfo>
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{
private Color4 accentColour;
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protected virtual Color4 AccentColour
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{
get => accentColour;
set
{
accentColour = value;
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text.FadeColour(value, 120, Easing.OutQuint);
}
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}
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protected override Container<Drawable> Content { get; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
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private readonly OsuSpriteText text;
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public OverlayRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
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Content = new FillFlowContainer
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{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
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Child = text = new OsuSpriteText
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = value.Name,
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Font = OsuFont.GetFont(size: 14),
ShadowColour = Color4.Black.Opacity(0.75f)
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}
},
new HoverClickSounds()
});
Enabled.Value = true;
}
protected override void LoadComplete()
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{
base.LoadComplete();
Enabled.BindValueChanged(_ => updateState(), true);
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}
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public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
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protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
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return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
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}
protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
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}
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private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
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}
}