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Implement OverlayRulesetSelector
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Framework.Bindables;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using NUnit.Framework;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOverlayRulesetSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OverlayRulesetSelector),
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typeof(OverlayRulesetTabItem),
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};
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private readonly OverlayRulesetSelector selector;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public TestSceneOverlayRulesetSelector()
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{
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Add(selector = new OverlayRulesetSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = ruleset,
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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selector.AccentColour = colours.Lime;
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}
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[Test]
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public void TestSelection()
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{
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var osuRuleset = new OsuRuleset().RulesetInfo;
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var maniaRuleset = new ManiaRuleset().RulesetInfo;
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var taikoRuleset = new TaikoRuleset().RulesetInfo;
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var catchRuleset = new CatchRuleset().RulesetInfo;
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AddStep("Select osu!", () => ruleset.Value = osuRuleset);
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AddAssert("Check osu! selected", () => selector.Current.Value == osuRuleset);
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AddStep("Select mania", () => ruleset.Value = maniaRuleset);
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AddAssert("Check mania selected", () => selector.Current.Value == maniaRuleset);
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AddStep("Select taiko", () => ruleset.Value = taikoRuleset);
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AddAssert("Check taiko selected", () => selector.Current.Value == taikoRuleset);
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AddStep("Select catch", () => ruleset.Value = catchRuleset);
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AddAssert("Check catch selected", () => selector.Current.Value == catchRuleset);
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}
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}
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}
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44
osu.Game/Overlays/OverlayRulesetSelector.cs
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44
osu.Game/Overlays/OverlayRulesetSelector.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using System.Linq;
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namespace osu.Game.Overlays
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{
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public class OverlayRulesetSelector : RulesetSelector
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{
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
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i.AccentColour = value;
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}
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}
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public OverlayRulesetSelector()
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{
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AutoSizeAxes = Axes.Both;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(25, 0),
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};
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}
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}
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98
osu.Game/Overlays/OverlayRulesetTabItem.cs
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osu.Game/Overlays/OverlayRulesetTabItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
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{
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protected readonly OsuSpriteText Text;
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private readonly FillFlowContainer content;
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public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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UpdateState();
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}
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}
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protected override Container<Drawable> Content => content;
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public OverlayRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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AddRangeInternal(new Drawable[]
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{
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content = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(3, 0),
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Child = Text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value.Name,
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}
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},
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new HoverClickSounds()
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});
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Enabled.Value = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Enabled.BindValueChanged(_ => UpdateState(), true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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UpdateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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UpdateState();
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}
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protected override void OnActivated() => UpdateState();
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protected override void OnDeactivated() => UpdateState();
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protected virtual void UpdateState()
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{
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Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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Text.FadeColour(GetColour(), 120, Easing.OutQuint);
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}
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protected Color4 GetColour() => IsHovered || Active.Value ? Color4.White : Enabled.Value ? AccentColour : Color4.DimGray;
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}
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}
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